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About Glynn Stewart
Glynn Stewart is the author of Starship’s Mage, a bestselling science fiction and fantasy series where faster-than-light travel is possible–but only because of magic. His other works include science fiction series Duchy of Terra, Castle Federation and Vigilante, as well as the urban fantasy series ONSET and Changeling Blood.
Writing managed to liberate Glynn from a bleak future as an accountant. With his personality and hope for a high-tech future intact, he lives in Southern Ontario with his partner, their cats, and an unstoppable writing habit.
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Books By Glynn Stewart
Mars drafted his Mage — for the good of humanity!
He should have known that wouldn’t be the end of it…
Captain David Rice has a new ship, a new crew, and a new set of Jump Mages to carry him between the stars. All he wants is to haul cargo, make money and keep his head down.
His past, however, is not so willing to let him go. An old enemy is reaching out from beyond the grave to destroy any chance of peace or life for Captain Rice—and old friends are only making things more complicated!
All he wants is to be a businessman, but as the death toll mounts he must decide what is more important: his quiet life or the peace humanity has enjoyed for centuries…
The Protectorate’s shield cracked by treason
Their only hope: a rogue mage turned royal envoy
Three years ago, as Ship’s Mage of the starship Blue Jay, Damien Montgomery was pursued to the edge of human space by both the agents and enemies of the Mage-King of Mars — before being brought in from the cold.
Now, trained in new skills by the Mage-King himself, Damien has been sent to the planet Ardennes alongside Alaura Stealey, Hand of the King. A rebel movement there has destroyed cities fighting a Governor seemingly lost to corruption.
But not all on Ardennes is as it seems. As allies become enemies and an entire world comes apart in chaos around him, Damien will find both his skills and integrity tested to the utter limit.
An eternal empire, once undefeated, falls to pieces
An alliance, once united, now lacks a common foe
War was hard enough. Peace may be impossible
For seventeen years, Colonel Henry Wong and the United Planets Space Force have fought the Kenmiri Empire. They drove the alien overlords back from humanity’s borders into their own stars and found allies among the Kenmiri’s slaves and subjects.
Now the war is over. A great Gathering has been called of the allies who fought the war, but they only ever shared a common enemy. With the Kenmiri in retreat, a thousand new agendas are revealed.
The United Planets Alliance wants peace above all else. Their allies want everything from new homes to new empires – and all too many of them are prepared to do anything to achieve their goals!
A murdered archeologist
An ancient secret—and a conspiracy that will kill to keep it!
When a scientist is murdered after finding signs of alien magic in an archeological dig, Mage Damien Montgomery, Hand of the Mage-King of Mars, is sent to investigate both the murder and the alien runes.
His investigation is interrupted when a mysterious ship attacks the ruins with weapons only available to the Martian Navy. Despite saving the dig site, Montgomery is left with more questions than answers.
His investigations reveal questions about the origin of his magic and his nation—and lead him back to the one place that should be safe: the court of the Mage-King of Mars.
A father, separated from his daughter
A daughter who will not wait for rescue
The bounty for bringing down a major crime syndicate may have removed Captain Evridiki “EB” Bardacki’s immediate financial needs, but no freighter captain wants to fly empty between the stars.
A cargo mission to run a blockade seems within his crew’s unique mix of talents, and he agrees to supply weapons to one side of a stalemated civil war in the Estutmost star system.
The sudden collapse of the stalemate puts EB on the wrong side of the front lines from his adopted daughter.
He took down a crime syndicate to protect her once—what’s a planetary military or two?
A Mage that will not stay
A meeting of desperations
In a galaxy tied together by the magic of the elite Jump Mages, Damien Montgomery graduates into their numbers—only to discover that without connections, he can't find a ship and is stuck in the Sherwood system.
Pirates attacked David Rice's jump freighter, leaving him with a dead Mage and a damaged ship—stuck in Sherwood, where a grieving father has blacklisted him from hiring a replacement Jump Mage.
When their desperate needs meet, Damien Montgomery is drawn into a conflict with the most powerful criminal organization in the galaxy—and to the attention of the Mage-King of Mars himself!
And the shield of Martian magic guards the stars
Two centuries of spell and steel to ward all humanity
Two years ago, Lieutenant Commander Roslyn Chambers stood witness to the surrender of the last remnants of the Republic. Fueled by atrocity against Mage and mundane alike, the secessionists who waged war against the Protectorate of Mars are finally defeated.
Now, a special commission from the Mage-Queen of Mars takes Roslyn deep into the former Republic to hunt the architects of that atrocity. Mages who betrayed their own, the creators of Project Prometheus must be brought to justice.
But hidden from even the Republic, Prometheus has woven magic and technology together once more. Here, hidden from all prying eyes, they have created a monster…one that even a Protectorate forged by the spell must call black magic.
The choice is simple:
From the Solar System itself, Imperator James Calvin Walkingstick prepares the remaining fleets of the Commonwealth for a desperate and brutal campaign to retake their borders and unify humanity once more.
On the other side of the Commonwealth’s seceding star systems, Dictator Kaleb Periklos gathers his fleets to avenge their humiliation. To the mercenary Admirals of the Stellar League, it doesn’t matter whether the worlds they conquer still kneel to Terra.
Caught in-between these two would-be conquerors are Admiral James Tecumseh and the newborn Dakotan Confederacy. Now guardian to a nation, Tecumseh faces enemies on all sides. He’s left with only one answer true to his and his new nation’s principles.
A rising threat armed by an old foe
A call to arms she can’t ignore…
Admiral Kira Demirci lost the coin toss with her second-in-command and was supposed to be taking a holiday. That meant waiting in the Redward System while Memorial Force’s new carrier Huntress was commissioned and turned over to the mercenary space fleet.
But when a stranger arrives looking to hire Memorial Force to protect her homeworld, Kira finds money, boredom and altruism combining to bring her into action. The majority of her fleet is elsewhere, but she has two heavy warships, including Huntress. More than enough to protect the pacifist system of Samuels from their neighbors.
Those neighbors were armed by Kira’s old foes in the Brisingr System, and she smells the hand of the Equilibrium Institute behind the scheme. A chance to protect the innocent and frustrate two old foes at once is hard to turn down—and even if things go wrong, the rest of her fleet is on their way.
She’s planned for everything. Hasn’t she?
Erik Tarverro is a skilled blacksmith, a better swordsman—and hated for his mixed aeradi parentage. Denied mastery of his craft in the human city he grew up in, he accepts a risky contract from a dangerous stranger.
With new enemies at his heels, he leaps at the chance to join his father's people in the sky city of Newport. Despite his human blood, he finds his place among the aeradi: heir to an ancient noble family.
His duty leads him to sailing the skies and learning what it means to lead soldiers. But Erik's enemies will have blood, and the peace between his people and the Draconan dragon riders is like a powder keg. All it would take is one spark—and dragons will fly on his newfound city in the sky.
A girl on the run from the trap of her present
A ship that will bring them together
Captain Evridiki “EB” Bardacki was once a nova fighter pilot for a nation he truly believed in. Betrayal and failure sent him into exile and flight. Now owner-operator of the freelance star freighter Evasion, he treks the edge of human space, taking cargos that lead him ever onward—but there are lines he will not cross.
When those lines are challenged, EB makes enemies of the most powerful crime syndicate for a hundred light-years. When one of their victims stows away on his ship, he finds himself pursued by an enemy with assets everywhere he turns.
Caught between the devil and the deep dark void, EB has run out of places to run—but in a child looking to him for salvation, he may have found something to fight for!
CONTENT WARNING: This novel deals with themes and details of human trafficking and sexual exploitation.
When accusations of piracy and mass murder are laid against his homeworld, Damien Montgomery is sent to resolve the crisis.
As counter-accusations fly and an old flame re-enters his life, the newest Hand of the Mage-King of Mars finds himself in the midst of a bloody interstellar shadow war. With the death toll mounting, Damien must decide whether he should trust the world he came from – or the world that asked for his help.
The wrong choice will trigger a civil war that could shatter human civilization.
Voice of Mars is book 3 of the Starship's Mage series.