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A tyrannical United Nations pulls the strings of its colony worlds, ruling with an iron fist. Corporate interests take precedence, and brushfire rebellions smolder on the edges. One system, home to the only alien species yet discovered, with human allies throws off the yoke and calls itself Independence.
Jon Del Arroz - Gate Keeper: A UN operative works to stop the destruction of the Gate that allows star travel to systems.
Doug Dandridge – Leverage: A former UN Marine living on Mars rebels and strikes back at the Special Forces unit sent to kill him.
James Schardt - The Only Planet We Have: First contact with the alien Karan sets the stage for a revolution in their society.
Lucas Marcum – Unrest: Decades after first contact, UN oppression of the Karan leads to strange alliances.
James Peters - Sailing to Independence: A chance encounter with a dying man puts a spacer on the trail of a thousand year old treasure.
Jamie Ibson - Above My Paygrade: A new, unknown alien threat is kept under wraps by police brutality and betrayals.
Sean McCune - Debt Repaid: A retired Marine joins with a motley crew to uncover layers of conspiracies and potential death when they run afoul of the UN.
Daniel Humphreys - Finding Sara: A private detective is hired to find a runaway woman and encounters far more than he bargained for following her from system to system.
Bart Kemper - Miracle Machine: UN operatives on Earth conduct an operation to catch a rebel courier, with unintended consequences.
J.K. Robinson - The Jump: The crew of a smuggling ship carrying a forbidden cargo must outwit a UN patrol craft or die trying.
J.F. Holmes - The Big Picture: Mercenaries contract to carry out some dirty work, but there’s a hidden agenda running through all the players.
Scott Bascom - One Fish, Two Fish: Genetic engineers under contract to the mob work to perfect their product while keeping their own heads on their shoulders.
T. Allen Diaz - The Witch’s Spell: Corporate interests drive a deadly form of warfare and the order of the day is betrayal.
John M. Olsen - Three Strikes: A woman with a murdered family works to deliver her revenge against the government that killed them.
Sean McCune - After Party: The crew of a starship comes face to face with an alien terror aboard an abandoned space station.
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In space, when you lose the high ground, you lose the war.
Eleven years before, General David Warren was the best and brightest, in charge of defending the Earth from an attacking fleet. Overmatched in battle, the Earth forces were devastated, and the enemy moved into the high ground and proceeded with orbital bombardment. Civilization fell, and then two years later, the enemy landed and the occupation began.
Now Warren lives with his sister and nephew, trying to farm the land while avoiding detection by the occupiers, the Invy. When two travelers show up at his doorstep, his carefully constructed life starts to unravel.
Earth, and humanity, may be down, but not out.
In the grand tradition of Ender's Game, Footfall, and War of the Worlds comes a tale of human struggle against immense odds.
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The sequel to the 2017 Dragon Award nominated Invasion: Resistance, Day of Battle picks up at the beginning of this fight, and follows regular soldiers as they wage desperate warfare. From a Special Forces team leading an uprising, to heavily up-armored M1 Abrams tanks dueling Invy armor, even hand to hand combat in the corridors of an orbital space station. Twenty four hours of combat in the opening shots of a war that may see the end of humanity.
“UP!” he yelled, and Dizzy yelled “ON THE WAY!” The gun rocked backwards, the tank with it, pushing it down onto its springs. Dash could have demanded that the gunner run through the standard fire commands, but she trusted Dizzy Lehmkuhl to do a good job. Hers was to keep them alive. Ibson didn’t wait for a command either; from here on out it was sabot until either the gunner or the commander ordered differently. Fine by him.
“Driver, back up!” she ordered, as return fire started to come their way. Their opposition was a company of Invy tanks, if the crews managed to get to them before the artillery cut them down. She had to assume they would face the full dozen the Invy organized their companies in, though. The Abrams dropped backwards, and she started to give the driver commands to maneuver them to the next spot, when the left side of her vision temporarily whited out, accompanied by an explosion that rocked Bad Bitch sideways on her tracks.
A hundred meters away the turret of Suzie Q leapt upward into the air, flipped over twice, and then fell back on top of the hull, almost snuffing out the fire that raged inside. The track commander, less experienced than Dash, had let his driver expose the shot trap, the space between the hull and the turret, while scanning for targets. The 100mm plasma bolt had blown through the drivers’ head, under the main gun, across the loader, and hit the anti-matter reactor that drove the tank. The resulting explosion had come back into the crew compartment and vented its fury in that contained space, incinerating the crew and lifting the forty ton turret high into the air.
She had no time to mourn her friends, just fight the tank. They were to engage at long distance, draw the enemies’ fire while the infantry swung wide around the base. Could be that, tonight, nobody was going to get out of here alive, but she’d take some of the bastards with her. Bad Bitch rolled fifty meters west, shielded by the hill, and then moved though the ruin of a house, the muzzle of her gun being given a narrow view to scan.
Lehmkuhl caught a glimpse of the angular side of an Invy tank also shifting position, rotating on its air cushion, and fired, the sabot round punching through the skirts. The Invy vehicle bounced backwards and settled on the ground, but the plasma cannon started to rotate in their direction.
Dash yelled at the driver to back up, but the gunner yelled, “HOLD!” even as Ibson raced to load the gun. The commander was tempted to kick Lehmkuhl in the head for countermanding her order, but settled on triggering the fifty caliber from her position, hoping the tracer fire and impacts would distract the Invy gunner.
With a HISS CRACK and a charge of static, the plasma bolt scored the top of the turret, melting a groove and overloading the active camouflage. Lehmkuhl a second later, the sabot arching out and crashing through the engine of the Invy tank, a small spark followed by an explosion that was so bright it shone through the metal.
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All I need is an edge! As long as humans have competed with each other (for food, profit, and love), people have looked for ways to get an edge on the competition—how to be better, faster, and smarter than the opposition. With better science and technology, many things are now possible, and there will be many more in the future! Gene splicing will augment your abilities. Implants will make you smarter. Cybernetic systems will make you stronger.
Edited by Jamie Ibson and Chris Kennedy, “We Dare” is a collection of 15 all-new stories that explores the use of augmented humanity in the near future. From getting a new personality loaded with the skills you need for a mission to nanobots that keep you from being killed to creating an indestructible tank, anything is possible!
But just because we can augment humanity doesn’t necessarily mean we should, and there are cautionary tales inside as well. Along with the “good” that might be possible, there is also the potential for augmentation to be used for more…nefarious…ends. Will augmentation make better criminals? What happens when someone with implants has their mind taken over?
One thing is certain, though—people will dare to augment themselves to get an edge. Our authors dared to write these stories of augmented humanity; will you now dare to read them?
Inside you’ll find:
Preface by Chris Kennedy
Kade by Christopher Woods
Taming the Beast by Kevin Steverson
Tank by J.F. Holmes
Cradle and All by Quincy J. Allen
Do or Die by Jamie Ibson
Yellow in the Night by Philip Wohlrab
The Chaos of Well-Seeming Forms by Rob Howell
Forty Acres and a Mule by Luke R. J. Maynard
Imperfect Mind by Jason Cordova
Bag Man by Jack Clemons
Come Up Screaming by Kevin Ikenberry
Angel by Robert E. Hampson
To Dust by Marisa Wolf
Now You See Me by Kacey Ezell
Now You Don’t by Josh Hayes
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You're a Mecha, a mechanical fighting machine with a human pilot. The guy that the infantry curse at in training and pray for in combat. The machine that the last hopes of your people ride on. The construct that strikes fear deep into alien hearts as they hear your turbines power up. The one able to pass through hell and come out the other side victorious, or die trying.
Cannon Publishing brings you ten stories from current masters of military science fiction that will take you from the magic of a Medieval village to the edges of the galaxy to fight inhuman foes.
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Alex Piasecki ~ During the Iraq War, a United States Marine Corps fire team goes to the rescue of a young boy and encounters an ancient evil. It will take massive firepower and violent action to get out alive, if they can. A Joint Task Force 13 story.
Lucas Marcum ~ Trapped in the hull of a badly damaged starship, a young sailor must make difficult decisions to save her ship and her crewmates. A story set in the best selling Valkyrie universe.
David Castlewitz ~ Set in an alternate universe where World War One is fought in the southwest U.S., “Saving the Monica Korn” tells the story of a lone German battlewagon and its battered crew. Although desperate to get back to his own lines, the commander must first rescue a German agent with information that is vital to the war effort.
Jason Weiser ~ A French Foreign Legion officer feels the weight of tradition weighing on him on a far distant planet. As his platoon battles a merciless enemy, he comes to understand what the price of a last stand can be.
T. Allen Diaz ~ Sergeant Jimmy Dix has spent a lifetime in the Great War of Survival against a reptilian foe from the far side of the galaxy. When he is caught in the losing siege of Haven, all hope seems lost. Can he and his squad survive this hellish nightmare? And, how will humanity ever pay its debt of honor?
Chris Morton ~ Soldiers on the battlefield, killing aliens who must be extinguished before colonization can begin. Day after day, they wait for night to come, for the next fight. The waiting has become worse than the combat itself.
Kevin Steverson ~ Even as humanity struggles to defeat an alien enemy deep in space, battles are still being fought amongst ourselves. Advances in technology might be the key to victory, if a soldier can survive long enough to use it.
James Schardt ~ A new accountant with minor magical skills is hired to find a problem with military supply shipments. He quickly gets in over his head.
Barry Ireland ~ A man searching for military relics in the mud of the river Thames finds a strange canister that he cannot open with any tool that exists. An enigmatic German appears, opens it easily and reveals a long hidden Nazi secret.
Jason Cordova ~ Out of time, the war for Earth rages as scientists struggle to stop two cataclysmic events from happening simultaneously, and possibly save the world while they're at it.
Michael Morton ~ A pair of military investigators searching for WMD in a hidden laboratory in post-invasion Iraq find more than they bargain for when they discover who is behind their grisly discoveries.
Yakov Merkin ~ . Another day at the most boring, dead-end job in the Galactic Alliance’s Legion Navy turns out to be the day that you might get killed.
J.F. Holmes ~ The Post-Apocalyptic world may be a hard place, but you survive by watching each other’s backs out of loyalty and love. An Irregular Scout Team One story.
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General David Halstead, a man who has the burden of humanities' survival thrust upon him, with limited resources, a traitor in their midst, and an unstoppable enemy.
Captain Greg Papadatos, the best field soldier in the army, sent to command a small outpost as punishment for his inability to adapt to garrison life. His command becomes the key to victory or defeat.
Sergeant Joe Johnston, leader of a small scout team trapped far behind enemy lines. The lives of his men and women depend on his making the right decisions under incredible pressure.
Captain Chris Santos and Lieutenant Anna Worthy, two soldiers who have to put their passion asides to make cold, calculating decisions, ones that might cost the lives of those they love to achieve victory.
Staff Sergeant Linda Yee, who carries a secret deep inside of her that will have disastrous effects on the colony.
In the grand star spanning tradition of Heinlein, Weber and Ringo, a new story looking forward to humanities future.
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The battle to liberate Sol System has begun, with the Confederated Earth Forces launching a combined arms attack on one last, desperate throw of the dice. A decade of alien occupation has worn equipment out, devastated key personnel, and left the fighting forces a shell of what they once were.
As the war rages on, the CEFS Lexington, Earth's last starship, executes a bold plan to take on impossible odds. At sea, heavy battleship guns duel with advanced plasma cannons, providing covering fire for the Marines to take back the West Coast. Armored columns battle on the Texas border, while shell shocked civilains deal with the problems of sudden freedom. In space, the Invy main base houses a horror thousands of years old, and the soldiers of the Irregular Scout Regiment prepare for their most challenging and daring mission yet: To raid into the very heart of the their enemy's defenses, and conduct a final, devastating blow.
Invasion: Total War is the third and final book of the series, started with the Dragon Finalist Invasion: Resistance and continued in the highly acclaimed Invasion: Day of Battle.
Excerpt:
It was a smell he knew too well. Colonel Morgan McCargar sat patiently in the rubber zodiac boat, watching the plasma bolts go over his head, making his hair stand on end. Ozone, cordite, burnt flesh and blood.
A silence fell, and a Marine peered over the edge of the pier, calling down, “All clear, Sir!” The Scotsman stood, and, with his Sergeant Major steadying him, climbed the ladder. He wanted to go first, but the Raiders wouldn’t have let him, so he didn’t bother even trying.
His accent had almost disappeared in his thirty years of service, and he had seen far too many wars, but the scene in front of him drew a curse from his childhood. The remains of two Invy APC’s sat burning, their iridium hulls glowing cherry red. More than two dozen Wolverines and three Dragons lay dead, mixed in with a half dozen human bodies. Figures in USMC digital camouflage ran past him and towards the far intersection.
McCargar knelt by one of the human casualties, a pretty blonde woman with hole burned through her leg and blood on the front of her uniform. Her eyes fluttered open, and he yelled for a medic. She tried to say something, and he leaned close, holding her hand and telling her it would be OK.
“Scout Team Five, Sir, LZ secured,” she whispered, “so can we go the hell home now?” She drew in a deep breath and said faintly, “I’ve got a date…” There was a faint smile on her face, and then her eyes lost focus, staring into eternity. He closed them, but the ghost of the smile still remained on her beautiful face.
“God, I hate this...,” he muttered, then stood. His command staff was assembling radio antennas and the XO was managing the offloading of heavier weapons from the pier.
“Sir, first wave is in, battalion commanders are establishing their CP’s, and we’ve pushed out three blocks with no resistance,” said his S-3.
“That’s not going to last. Hold there until we get more manpower onto the beach, and the dolphins bring across some heavier weapons. Push a recon team out forward to establish an OP as high up as they can go, some building with overwatch, but no radio, signal lights only. Get Charlie company into the sewers, ASAP, and have them push forward if they can, without detection. And try to get the battleships on the horn.
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In an alternate 2015, a US Army Special Forces Team, part of the legendary black ops unit "Delta", is in midtown Manhattan to take out a Chinese spy and his handlers, sending a message short of outright conflict. All goes smoothly until they find themselves in a full blown shooting war through the canyons of the City. Portals from another world have opened in Central Park, making a way for figures out of historical nightmare to invade. The Fae, creatures banished from Earth thousands of years ago and now only part of our legends, have returned with Dragon fire, spell and sword to conquer and take revenge.
The first volume of The Fae Wars covers Team Three, G squadron, Special Forces Detachment (Delta) as they fight their way off Manhattan and then join the defense of the refugees as the Fae assault the bridges. The fabled 69th Infantry puts up an epic fight against superior weaponry and then the war descends into the asymmetric hell that the Delta Operators know so well. Along the way they find new allies and old powers that come to their aid.
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What’s a soldier to do when the war is over? When he’s only known conflict his whole life? Since time immemorial the solution has been to find another war, this time for pay. Whoever has the credits and wins the high bid gets the experienced fighter. Sometimes, though, the money isn't enough to cover the price. In the tradition of Hammer's Slammers and Falkenberg's Legion, a new universe of mercenaries and warfare takes place in the ruins of an alien empire.
The fighting is done for now and the alien Grausians who ruled over the Terran worlds have withdrawn from known space after a devastating civil war. In their wake the formerly subject races have fought themselves to a standstill and a negotiated armistice, leaving tens of thousands of veterans out of work and hundreds of planets in the lawless DMZ.
Captain Iona Keely ended the war as a veteran soldier with an Honorable Discharge from the Terran Union Marine Corps, a useless degree in 20th Century Old Earth Culture and no job. When her old boss, Colonel Meagher, catches up to her at a job fair he makes her an offer she can't refuse and soon finds herself the Commander of Bravo Company, The Irish Brigade, Hibernia Arms LLC. Her first mission drops her on Holcomb IV, up to her neck in intrigue, sweat and blood. Along the way she picks up a new recruit, an alien Grausian who is trying to understand being nobility in an empire that doesn't exist anymore.
An exciting new storyline and shared universe from two time Dragon finalist and author of the best selling "Irregular Scout Team One" series.
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The world has fallen, but America fights on ...
Nine months after the Apocalypse devastated the US, a small band of scouts, military and civilian, lead the way back out into the wilds. Infected swarm and warlords rule while everyday men and women try to survive.
Orders are given, and Irregular Scout Team One does an airborne insertion into chaos...
After enforcing rough justice in the Hudson Valley, the Team is sent on a desperate mission to find Patient Zero, the first infected, in hopes of tracking down a cure. Along the way hidden agendas manipulate the military and leave the Team fighting for its very survival.
The eleventh volume of the highly praised Irregular Scout Team One series tells the story of one of the Teams' first missions and a hint at the dangers to come.
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