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Tick is a normal 13-year-old boy until a strange letter changes his life. The first of a series of cryptic messages, the letter explains that his world is in danger. To save his reality, Tick must solve a series of riddles. Luckily, he is not alone and soon makes two friends from other parts of the world, who have been receiving the same clues. Together they race against time to protect their world, realising along the way that theirs is not the only reality at stake.
As events progress, it becomes apparent that Tick has some very unique powers that he must learn to master in order to keep protecting the 13 main realities from some terrifying dangers. As the characters realise that all realities are threatening to split at the seams, it seems that Tick is the key to restoring order and saving everyone’s lives.
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Atticus ‘Tick’ Higginbottom
Realitant First Class
Last seen battling Mistress Jane outside the Factory; possibly injured, probably dead. Family seeking information on his whereabouts. Contact Master George at Grand Canyon HQ or the Higginbottoms of Reality Prime if you know anything.
Information on the Nonex also highly desirable."
From the author of The Maze Runner, James Dashner's The 13th Reality series is an exciting adventure that crosses the boundaries of realities. Young readers will find this an enticing introduction to the fantasy genre.
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I tried to share my dream with the Realitants. In return I was cast out.
I tried to help that boy – that Atticus Higginbottom. In return he made me into a monster: a powerful monster.
Now my Utopian Reality is about to become, well, reality.
Just let them try to stop me."
From the author of The Maze Runner, James Dashner's The 13th Reality series is an exciting adventure that crosses the boundaries of realities. Young readers will find this an enticing introduction to the fantasy genre.
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Location: the Fourth Reality
Description: The successful candidate will work closely with myself, the CEO, on a project destined to change the Realities forever. Intelligence and rationality desirable; survival instincts and control of Chi’karda essential.
No need to apply. I know everything.
Contest held shortly. "
From the author of The Maze Runner, James Dashner's The 13th Reality series is an exciting adventure that crosses the boundaries of realities. Young readers will find this an enticing introduction to the fantasy genre.
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Michael completed the Path. What he found at the end turned everything he’d ever known about his life completely upside down.
He thought he’d been helping VirtNet Security to track down the cyber-terrorist Kaine.
He thought the VirtNet would be safe for gamers once more.
But the truth is more terrifying than he could ever have imagined. Kaine is in fact a Tangent, a computer program that has come alive. And Kaine’s master plan is to populate the earth entirely with human bodies harbouring Tangent minds.
Unless Michael can stop him . . .
From the New York Times bestselling author of the Maze Runner series comes The Rule of Thoughts, the exciting sequel to The Eye of Minds. Fans of the Divergent series by Veronica Roth and The Hunger Games will love the new Mortality Doctrine series.
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From James Dashner, the author of the New York Times bestselling Maze Runner series, comes an edge-of-your seat adventure. The Eye of Minds is the first book in The Mortality Doctrine, a series set in a world of hyperadvanced technology, cyberterrorists, and gaming beyond your wildest dreams . . . and your worst nightmares.
To catch a hacker, you need a hacker.
For Michael and the other gamers, the VirtNet can make your wildest fantasies become real. And the more hacking skills you have, the more fun. Who wants to play by the rules anyway?
But some rules were made for a reason. One gamer has been taking people hostage inside the VirtNet with horrific consequences.
The government needs Michael to track down the rogue gamer, but the risk is enormous and the line between game and reality could be blurred forever . . .
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The games Michael is playing have become all too real. Only weeks ago, sinking into the Sleep was fun. The VirtNet combined the most cutting-edge technology and the most sophisticated gaming for a full mind-body experience. And it was Michael’s passion. But now every time Michael sinks, he risks his life.
The games are over. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. The Mortality Doctrine – Kaine’s master plan – has nearly been realized, and little by little the line separating the virtual from the real is blurring. If Kaine succeeds, it will mean worldwide cyber domination. And it looks like Michael and his friends are the only ones who can put the monster back in the box – if Michael can figure out who his friends really are.
From the New York Times bestselling author of the Maze Runner series comes The Game of Lives, the thrilling finale to the Mortality Doctrine series. Perfect for fans of Divergent and The Hunger Games.
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The Glade. The Maze. The Scorch. The inner halls of WICKED. But now he has a burden that can’t be shared with Thomas and the others—the Flare. And Newt can’t bear the thought of his friends watching him descend into madness as he succumbs to the virus.
Leaving only a note, Newt departs the Berg before the Gladers return from their mission into Denver, Colorado. From there, he experiences the gritty nightmare of life on the streets, running from the infected and those hunting them, until he ends up in the Crank Palace, the last dumping ground of those without hope. Although Newt thought he was running away from his friends to save them from himself, along the way he meets a young mother named Keisha and her son, Dante, who end up saving Newt in a way he could never have imagined.
Taking place during the latter events of The Death Cure, Crank Palace tells the story of Newt like never before, from inside his own mind, as he searches for meaning in a life gone horribly wrong. He will try to fulfill a new-found destiny before his path leads to its inevitable conclusion—and one last meeting with his best friend.
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Reality is in danger of splitting at the seams and I hope you have the courage of heart to help. You will soon receive twelve clues: solve them and face an important destiny; don’t and many lives will be at risk.
The decision is yours.
M.G."
From the author of The Maze Runner, James Dashner's The 13th Reality series is an exciting adventure that crosses the boundaries of realities. Young readers will find this an enticing introduction to the fantasy genre.
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You Save: ₹ 132.66(30%)
They've sailed on the Santa Maria, defended famous cities from Vikings and Mongols, and come face-to-face with some of the greatest figures in history. Now, at long last, Dak, Sera, and Riq travel back in time to the moment it all began. Their mission: to save the life of young Alexander the Great. But they are not the only time travelers in ancient Greece. An epic battle against their most dangerous foe awaits them . . . and history will be written by the victors.
Fix the past. Save the future. It's now or never!
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