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About John Wilker
The first story I ever wrote was a harrowing tale of beloved comic strip favorite, Ziggy, saving the Seattle Space Needle and by extension the world, from alien domination. I was about 11, copyright wasn't a thing I knew about back then. Still a good story though, I won an award!
Since then storytelling has always worked its way into my life and my work. I've always loved underdog stories; the ragtag crew just trying to get by in a ship that isn't shiny or new. Space Rogues and the Grand Human Empire were born from that love. If you're a fan of Firefly, Omega Force, Spinward Fringe, etc. You'll feel right at home in the universes of Wil Calder and Jackson Caruso.
I live in Denver, with my awesome wife, Nicole, and our dog, Paco, I’m a member of SFWA. I love Denver, except shoveling snow, and love being outdoors whenever I can, especially if it's a rooftop patio, and there's beer :)
You can always reach me at johnwilker.com
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Books By John Wilker
Jackson ”Jax” Caruso inherited a ship from his parents.
They’re dead, they don’t need it.
The unification wars happened a while ago, Jax’s parent’s fought for the losing side. Now he takes the jobs he can get; smuggling, bounty hunting, hauling cargo. If it pays, he’ll do it.
When Jax is approached with a job that seems too good to be true, he should have known better, he should have walked.
Now he and a few friends are in it deep; Imperial entanglements are the least of their concerns with organized crime on their tails.
Will Jax and his friends finish the job without getting caught, or killed? Only one way to find out!
Get your copy today!
Wil Calder is looking for a crew. He isn’t being picky. He should be.
With a crew of misfits from across the Galactic Commonwealth, Wil takes a job.
Break into a space station. Straightforward enough.
A space station that the galaxy’s criminals use to store their loot.
An untested crew. A heist. What could go wrong?
As often happens, Wil and new his crew get more than they bargained for.
A lot more. Like galactic conspiracy, more.
Now it’s up to a bunch of misfits and the only human to leave our solar system to save the Galactic Commonwealth from civil war.
No pressure, right?
The first three books in the exciting Space Rogues series.
Wil Calder is an astronaut or rather was. He got lost, then picked up by pirates, then… well, a lot happens. Needless to say, he isn’t an astronaut anymore. He’s a smuggler, a privateer, bounty hunter and sometimes savior of the Galactic Commonwealth.
He and the crew of the Ghost can’t seem to help finding themselves in the middle of things they aren’t even remotely qualified to be in the middle of.
Whether it's stopping conspiracies, pirates or rampaging super ships, it's always something for Wil and the crew.
Fun fast science fiction for fans of Farscape, or Guardians of the Galaxy.
Join the crew of the Ghost on their first three adventures!
Box set contains:
Book 1: The Epic Adventures of Wil Calder, Space Smuggler
Book 2: Big Ship, Lots of Guns
Book 3: The Behemoth Job
Bennie strikes out on his own, temporarily. Not intentionally, the rest of the team is busy. He does have an apprentice now, so there’s that.
It’s a long story.
When Bennie took on the mantle of Knight of Plentallus he thought it’d be free food, ribbon cuttings, and cool toys. It is all that, but also, it turns out, a lot more.
Nic, the young Olop girl he met when the team was aboard the Galactic Empress, wants to be a Knight of Plentallus.
It’s not that Bennie doesn’t think she can do it, he just isn’t interested.
Events decide for him when he and his young charge get sucked into the machinations of a political opportunist and one of the more powerful organized crime syndicates on Multon.
Now it’s all about saving an innocent woman, taking down the syndicate, and not calling the team for help.
Can they save the day? Find out.
Sometimes it’s good to get back to basics. For Wil and the crew, that means a heist!
What are they stealing?
As they say, ‘The galaxy laughs when we make plans.’
Now it’s a race against time to save the life of one of their own before their past fully catches up to them.
With a little help from an old friend, they just might pull it off.
It’s not polite to eavesdrop, but it can be profitable.
What starts as a celebration of Jax’s grounding being lifted, turns into an Empire-spanning scavenger hunt.
Naomi hates scavenger hunts.
Jax likes money. Plus he's been grounded for a month and wants, or rather needs to get away from Kelso station.
What’s at the end of the hunt? Ghosts. Ghosts and memories of what could have been.
Do Jax and Naomi win the hunt? Only one way to find out!
Wil and the crew of the Ghost have been hired as security consultants for the galaxy's newest, biggest, and most luxurious cruise ship's maiden voyage.
Sounds perfect, relax in the lap of luxury on someone else's dime. Except, of course, that's not what happens.
While a war rages on the outer edges of the Galactic Commonwealth, something more base is taking shape aboard the Galactic Empress.
It's ok though, Bennie has a laser sword.
Everywhere he and Naomi turn, bespoke suited thugs are trying to kill them.
When the Governor of Kelso station hires them to take her to a summit on the Imperial homeworld of New Terra, it’s the kind of straightforward job Jax likes.
Naomi has other ideas.
One thing leads to another and now it’s not just the Crimson Orchid that is hot on their heels, but a mysterious Imperial agent.
Can they shake two very determined groups?
Stay Warm, Don't Die
So This is Earth?
War and Peace
From far-flung ice worlds to Earth to distant secret space stations, enjoy the ongoing adventures of the crew of the Ghost.
Something more dangerous than any weapon in existence. Something that the crew of the Ghost are far too familiar with and had hoped to never see again.
The Commission to wind down the nightmare experiments of Farsight Corporation has been robbed, and it wasn’t Wil and the crew. They’re hired to recover the stolen data.
They get help from two unlikely groups, one will betray them and the Galactic Commonwealth.
Sometimes honor gets in the way.
Sometimes your customers are Galactic Commonwealth Politicians.
And sometimes your customers are drunks who find you in a bar.
Those are the most exciting jobs.
They're also the most dangerous and possibly the most rewarding.
Find out what happens when the crew of the Ghost ventures to the outskirts of the Commonwealth on an epic quest.
Sometimes the crate is full of space bees and Bennie opens it.
Gabe is back from his mission of leading a droid civil rights movement and seems to have been more or less successful.
A new client approaches the crew, escort and protection detail for a summit. That sounds easy, and the pay is good.
Turns out the Galactic Commonwealth is only partly run by the governing council…
Things, as they do, turn sideways and now the Ghost is hiding from a super-advanced warship that shouldn’t exist.
Turns out one of their previous clients is far more evil than they ever imagined, and someone they thought worthless turns out to be a valuable ally. Who doesn’t like learning new things?!