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Learn the tragic origins of the wicked Arch-Illager in this official Minecraft novel, a prequel to Minecraft Dungeons!
Brave heroes have banded together to take a perilous journey through the war-torn Overworld to defeat the Arch-Illager and his formidable army. But how did that army come to be? And just where did the Arch-Illager come from?
The terrible truth behind the Arch-Illager is that he never asked for ultimate power. Known as Archie, this little Illager is bullied by his fellow Illagers and mistrusted by fearful Villagers. Archie only ever wanted a place to call home, but he finds himself shunned by all. As he wanders through deep forests and up craggy mountains, he stumbles upon a dark cavern—with a sinister secret waiting inside.
Archie discovers an object that whispers to him promises of power: the Orb of Dominance. With it, Archie realizes he can wield incredible magic and reshape a world that turned its back on him. All he needs to do is exactly what it tells him . . .
After all, it’s called the Orb of Dominance for a reason, right? But is it named for the way Archie uses it—or is it using him?
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The Forbidden Knowledge series has taken readers over the edge before, but never like this. The Most Forbidden Knowledge jam-packs the best and baddest how-tos into one car-stealing, keg-kicking, base-jumping-off-a-skyscraper collection. You'll find everything you ever wanted to learn (though probably never should) in this ultimate self-destruction manual.
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Which aliens are cooler: the Cardassians or the Chazrach?
Have any Federation ships ever made the Kessel run in less than twelve parsecs?
And most important, in a fight between the Empire and the Federation, who would win?
Ever since Princess Leia's starship hovered into sight on the silver screen, fans of Star Wars and Star Trek have been debating these questions. Now, side by side, they can line up aliens, technology, story points, weaponry, and heroes from the two great science fiction/fantasy stories of our age.
For fans everywhere, this volume offers detailed information about both universes, as well as trivia, quizzes, quotes, and information drawn from these two iconic settings. So phasers on stun and light sabers at the ready! It's time for the duel to begin.
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An original full-length novel set in the Halo universe and based on the New York Times bestselling video game series!
Just hours following their climactic battle on the Forerunner planet Genesis, the Spartans of Blue Team and Fireteam Osiris find themselves running for their lives from the malevolent machinations of the now-renegade artificial intelligence Cortana. But even as they attempt to stay one step ahead, trouble seems to find Spartan Edward Buck no matter where he turns.
A secret mission enacted by the Office of Naval Intelligence could possibly help turn the tide, and has Buck reluctantly agreeing to reform his old team, Alpha-Nine. Because if the band is really getting back together for this one, that means everybody—including the Spartan who Buck never wants to see again, the one who committed the ultimate betrayal of trust…
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You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list.
The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.
Featuring a cover and interior art by John Kovalic, the book’s 15 contributors include:
Richard Garfield (Magic: The Gathering)
Steve Jackson (Munchkin)
Dale Yu (Dominion)
James Ernest (Kill Doctor Lucky)
Lisa Steenson (Redneck Life)
Whether you're a game enthusiast who wants a deeper understanding of the hobby, an aspiring designer looking to break into the industry, or a seasoned pro who knows there's always more to learn, there's something for you in the Kobold Guide to Board Game Design.
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An original full-length novel set in the Halo universe and based on the New York Times bestselling video game series!
Molly Patel was only seven years old when the alien alliance known as the Covenant destroyed her homeworld and killed her family. As one of the few to escape the glassing of Paris IV, and despite the United Nations Space Command winning the war on behalf of humanity, Molly never forgot how much she had lost.
Nine years later, when her adoptive parents—research scientists specializing in ancient Forerunner technology—are called to the mysterious and wondrous place known as Onyx, Molly vehemently objects. It’s not so much that Molly’s concerned about relocating to inside a spherical construct the diameter of an entire solar system, but the fact that she also has to live alongside members of the same alien species that murdered her family. And when the Servants of the Abiding Truth—a violent ex-Covenant sect under the guidance of the notorious Pale Blade—somehow makes its way inside this supposedly impregnable sphere, Molly is now forced to consider if she and her new parents have made a terrible and fatal mistake in coming here...
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Eighteen brand new stories - exclusive to this collection - featuring the Colonial Marines in bloody conflict with the deadly Aliens. ALIENS: BUG HUNT will send the marines into deep space, to alien worlds, to derelict space settlements, and into the nests of the universe's most dangerous monsters.
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First he has to rescue an old pal from murder charges. Next he has a run-in with the corrupt Imperial Dragon's Guard and the dwarven mafia that run the city's under-mountain. After that, things get much worse, and Max soon finds himself wrapped up in a plot that involves the Dragon Emperor's young offspring and the fabled leader of the undead hordes herself, the legendary Ruler of the Dead.
With the fate of Dragon City and all its occupants in his hands, what will Max do? Who does he truly care about? And what is he willing to destroy to protect them?
This omnibus edition contains all six Shotguns & Sorcery stories written to date. This includes:
• Friends Like These (short story)
• Goblintown Justice (short story)
• Hard Times in Dragon City (novel)
• Bad Times in Dragon City (novel)
• End Times in Dragon City (novel
Plus, a brand-new story written for this book:
• The Job Never Ends (novella)
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Tales from the Age of Sorrows gathers a dozen tales about the Solar Exalted, Chosen of the Unconquered Sun, and their mighty foes.
The material found in Tales from the Age of Sorrows is inspired by the World of Exalted as featured in the Exalted 3rd Edition Role-Playing Game.
Exalted is a registered trademark of White Wolf Entertainment AB.
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With 18 exclusive Munchkin® game rules!
By gently and sometimes not so gently mocking the fantasy dungeon crawl and the sacred cows of pop culture, the Munchkin card game has stabbed and sneaked and snickered a path to the pinnacle of success. Along the way, it has sold millions of copies, been translated around the world, and spawned more than two dozen sequels and supplements.
More fun than a Chainsaw of Bloody Dismemberment and more useful than a Chicken on Your Head, The Munchkin Book is a lighthearted and suitably snarky celebration of all things near and dear to the munchkin heart, featuring exclusive content from:
Munchkin’s designer and Steve Jackson Games president Steve Jackson
Munchkin’s signature artist John Kovalic (creator of web comic Dork Tower)
Steve Jackson Games’ Munchkin Czar” Andrew Hackard
CEO of Steve Jackson Games Phil Reed
The Munchkin Book also includes a foreword by New York Times bestselling author and Forgotten Realms creator Ed Greenwood, an introduction by editor James Lowder, and contributions from notable mavens of geek culture, including:
Andrew Zimmerman Jones David M. Ewalt Jennifer Steen Joseph Scrimshaw Randy Scheunemann Jaym Gates Dave Banks Matt Forbeck Christian Lindke Bonnie Burton Colm Lundberg Liam McIntyre
Steve Jackson Games, based in Austin, Texas, has been publishing games, game books, and magazines since 1980. Its best-selling game is Munchkin, with well over 2 million copies of the games and supplements in print worldwide. Other top sellers are GURPS (the Generic Universal RolePlaying System), Zombie Dice, and Illuminati. Past hits have included Car Wars and Toon. Steve’s very first game, Ogre, recently drew almost a million dollars’ worth of Kickstarter support for a super-deluxe edition to be released in 2013.
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