Warcross Paperback – 6 October 2017
|Paperback, 26 November 2017||
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- Paperback : 368 pages
- ISBN-10 : 0241321433
- ISBN-13 : 978-0241321430
- Item Weight : 477 g
- Dimensions : 15.3 x 2.6 x 23.4 cm
- Publisher : Penguin UK (6 October 2017)
- Reading level : 12 - 16 years
- Language: : English
- Best Sellers Rank: #165,362 in Books (See Top 100 in Books)
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Top reviews from India
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“Every locked door has a key.
Every problem has a solution.”
Warcross is a YA book with a virtual reality game as a subplot – and it was such a different concept in the science fiction genre (Okay; I haven’t yet read Ready Player; so it’s a new concept for me!) and I definitely enjoyed getting lost in the book!
Warcross was fun; dazzlingly and definitely terrifyingly roller coaster ride of a plot – there was a never a dull moment; plot twists along with some incredible gaming plots that require some imagination to fully experience – it was one beautiful ride for this beauty!
Emika Chen (yay for Asian/Chinese Rep!) is a broke bounty hunter; who on a whim to find a way to survive another night; hacks into the biggest game night ever – and that puts her on the map – and soon enough, she is moving from her run – down apartment to the shiny world of Tokyo; where she finds a home with the Pheonix Riders as a “wildcard”; a team participating in the Warcross Event and finds a possible romance with the founder and creator of Warcross; Hideo Tanaki.
Yes, there are some aspects of the plot that some seasoned veterans of the YA genre as quite predicatble – even I did; but what there were some explanations of the twists in the last 100 pages that I still can’t stop thinking about it – the logic so carefully crafted and presented that it was hard to actually fight the logic; which is exactly why it was supposed to be fought – I didn’t envy Emika at the time; and I do not envy the path that she has to take in the future.
Which definitely means I am bubbling with excitement for the next book in this duology (it is a duology, right?) – I can’t wait to see where Marie Lu takes Emika, Hideo & the others on the next journey!
Overall, it was a ⭐️⭐️⭐️.5 /5 star read for me.
The good: The premise is interesting, the writing is great, the plot is fast paced for the most part, the character building is decent. Neurolink technology sounds pretty amazing. With the way technology is advancing, it doesn't seem so far fetched IRL. I loved the diversity in this book and the Tokyo setting. Not 'Murica centric for a change.
The bad: Either Emika Chen is a hacker extraordinaire or Warcross has the worst security ever. She can get into anything within minutes. God, that's convenient. She can just look at a huge code base and figure out what's wrong using pattern recognition. To quote my eloquent self at this point: "LOL, wut?". Of course, as is the norm in YA novels, we have instalove between our main characters for no discernible reason. A lot of the plot points were quite predictable especially the one at the end. As subtle as a gun shot, that was. The reveal before that did catch me off guard though, so points to the author for that.
I was under the impression this was a stand alone novel so the way it ended did come as a surprise. Apparently it is a duology. So, will I pick up book 2? Yes indeed.
It's completely different from her other books. It's fully sci fi but the characters were as charming as she had in other books.
The character building and the world building both deserve 5 stars. If I could I would have given it 6 stars, one extra for Hideo(I loved Hideo Tanaka).
Top reviews from other countries
Teenage bounty hunter, Emika Chen, spends her life working as a bounty hunter on Warcross, tracking down players who bet on the game illegally. Needing to make some money quickly, Emika takes a risk and accidentally hacks herself into the worldwide Warcross championship game, and her whole world is turned upside down. She is surprised when the games creator, billionaire Hideo Tanaka contacts her and offers her a job to uncover a major security problem, and she is quickly whisked off to Japan into a world of fame that she could never have imagined. Very soon, however, her investigation uncovers a sinister plot, with major worldwide consequences.
The setting of this book really pulled me in, particularly after Emika reaches Tokyo. The descriptions were brilliant and I could easily imagine Emika walking around the city. Warcross itself was really interesting - it seemed so well thought out and the fact that people could be connected 24/7 and that it could be used over their view of the real world really helped to show just how much of a phenomenon it was. People used it for EVERYTHING they did; it was more than just a game.
Emika was a great main character. She was strong and determined to succeed in the task that Hideo sent her. As soon as she and Hideo met, however, I just knew where their story was going to go - they were going to fall in love and something was going to keep them apart. Although I couldn't really be bothered with this part of the plot, it really helped put the events at the end into perspective. I won't say any more, other than I was soooo shocked. Both of their backstories were really interesting. Zero, the main villain was really mysterious, but the fact he didn't really pop up in the real world made him seem a lot less threatening and less real. I did have an inkling early on as to who he would be - and for once I turned out to be right, and it still blew my mind.
I'm really looking forward to reading further books in the series. It ended so well and with such a cliffhanger that I can't wait for the next one.
Firstly I should mention that the book is clearly written for younger teens - the writing is basic and a little poor.
Next, the plot itself. It is a shame because the idea was clearly very well thought-out, the premise to the book is original and exciting. However the author tries to excite the book through throwing in some awkward romance which doesn't really fit or work, and is cringy at times. There is little to no character development, and the plot is highly predictable. At times I actually almost wanted to stop reading as it reminded me so much of a secondary school project.
Great idea, but better execution needed.
Many then, for reasons best known to themselves, go on to actually do so.
This example has all the requisite features; code (which always comes in 'sections') hovering it the air, encryption which can be cracked by just 'trying a bit harder', floating objects representing abstract concepts (encryption keys, etc.).
It's not original, not convincing, and not exciting.
The tech and game descriptions are very well done and allow the story to move on at a fast pace without drowning the reader in unnecessary details. I am looking forward to more game action in the sequel.
Altogether, this is a really enjoyable story that moves along nicely, is really well written, and some great editing. I will definitely read the next in series. So why did I give it only four stars? Honestly, there is something missing from this story. It is a lovely read that I highly recommend, but I honestly think it is missing something important. Reading this story makes me feel that the writer has carefully plotted every cliché to be expected in a YA novel, and they are all perfectly delivered to maximise reader enjoyment. To my mind, this story delivers everything a YA novel should have, and yet…
I am not sure where I am going with this, but this story touches briefly upon many dark areas of virtual reality gaming and life and this could have been explored more in this story. Instead, several times the story introduced a dark area and then runs away from properly confronting it. For me, this is a really good book that I enjoyed, but it could have been a great book if it had explored more of the darker side of VR.
Read it and enjoy.
Slightly disappointing, but still enjoyable in its own right, and I'll definitely read the sequel.