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La photo du jeu est pas la bonne !, ces une version International , par contre ca marche sur les console nord-américaine ! Mais le vendeur ne le mentionne a nul part , soyer prudent . Par contre le jeu est en bonne état et ces ok ....
As a long-time Zelda player, this one takes linearity to the extreme. It's basically Zelda-lite with far too much hand-holding (go back and play the original NES Zelda to see how far the series has devolved). The graphics strike a compromise between Wind Waker and Twilight Princess with the end result looking worse than both. Finally their completely binary day/light system was unnecessary, serving only to restrict certain items at certain times of day. The dungeons are, as par for Zelda, fantastic however.
This game is like Zelda Jr. It was very cartoony and the companion spirit, Fi, constantly states the obvious. The music has a weird tribal drum sound and really makes me miss the classic Zelda music. The sword combat is very hard to control and it is very difficult to block with the Shield. The enemies are very redundant and Link fights 2 of the 5 or so bosses over and over again. Link also cannot roam the world freely. In order to get from one region to another he must return to the sky. The makers have a good idea but they really did not deliver with this game.
Love the game but hate the controls. I think they went too far in terms of motion control this time. Twilight Princess on the Wii was the perfect amount of motion control without being excessive. In TP you just have to waggle the remote and Link attacks the enemies. That much I was okay with but in this game you have to make accurate slashes in different directions looking like a stupid idiot who can't get something to work. Also I game in my bedroom and space is a bit limited I felt like I needed more space to perform the sword moves.
The motions controls in this game were frustrating and even exhausting. I was literally tired of this game...why did they do this I will wonder for the rest of my life. Twilight Princess not once annoyed me or tired me out, I was able to comfortably waggle the remote and make Link attack while sitting in one place..but NO WE NEED TO RUIN THE PLAYER EXPERIENCE AND MESS WITH MOTION CONTROLS EVEN MORE!!! so players actually move the remote around like a real sword and nunchuk like a shield and look mentally retarded in the process.
First Zelda game I will not finish. Thank the higher powers that Wii U got rid of the motion controls.
Why did they make the game where you have to go through hours of stupid, tedious and SLOW text dialogue (THAT You cannot skip) in order to be able to even start playing the game? And you cannot press any key ahead of time. Ugh! What idiot thought that was a good idea?